![]() ![]() There are enough potential variations in the ending that I almost want to play it again to see more of them. Nasty, an outlaw who seems like a stereotypical, curse-flinging, edge girl femme fatale has a meaningful arc of growth that sheds light on her behaviors in a believable way. Duras, a stoic warrior and your first companion, has a checkered past that presents many interesting questions as you pick through it. The characters are endearing, with multi-layered and engaging backstories. The story's twists are unexpected and memorable.The story is definitely the strongest pillar holding up ELEX. So in practice, they’re the same abilities shuffled to different parts of the skill tree. For example, many of the buffs available through Berserker magic have almost direct analogs in the psychic powers of the Clerics and the stimulant consumables that can be manufactured by the Outlaws. Melee weaponry almost always ended up being my main combat tool, and a lot of the supposedly exclusive abilities for each faction are mirrored in the other two. ![]() Ammo and mana potions are too scarce, and going all-in on ranged makes it very hard to defend yourself against most monsters. I quickly found that trying to treat ELEX like a shooter, or make a go of things as a pure magic user, isn’t terribly viable. The early part of the main quest involves aligning with one of the three main factions, and while each has a very distinct aesthetic, values they expect you to uphold, and a unique set of quests, they unfortunately don’t play as differently as I expected.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |